e7738de6d2
CI / Deep Native Runtime Cases (1/6) (push) Has been skipped
CI / Native Preflight (push) Failing after 1s
CI / Native Runtime Cases (1/2) (push) Failing after 0s
CI / Native Runtime Cases (2/2) (push) Failing after 1s
CI / Native Metadata Reports (push) Failing after 0s
CI / Native Direct Backend Artifacts (push) Failing after 0s
CI / Native Sanitizer Smoke (push) Failing after 1s
CI / Command Contract Snapshots (push) Failing after 1s
CI / Deep Conformance Suite (push) Has been skipped
CI / Graph Build Perf (push) Failing after 1s
CI / Deep Native Preflight (push) Has been skipped
CI / Deep Native Runtime Cases (2/6) (push) Has been skipped
CI / Deep Native Runtime Cases (3/6) (push) Has been skipped
CI / Conformance Suite (push) Failing after 1s
CI / Workspace Checks (push) Failing after 0s
CI / Deep Native Runtime Cases (5/6) (push) Has been skipped
CI / Deep Native Runtime Cases (6/6) (push) Has been skipped
CI / Deep Native Runtime Cases (4/6) (push) Has been skipped
CI / Deep Graph Build Perf (push) Has been skipped
2.9 KiB
2.9 KiB
When To Use std.unicode
In Zerolang, use std.unicode for UTF-8 codepoint decode/encode iteration and
codepoint-class checks. For whole-span validation and codepoint counting, use
the existing std.text.utf8Valid and std.text.utf8Len helpers; std.unicode
extends them with per-codepoint access.
Decoding is strict UTF-8: overlong encodings, surrogate codepoints, values
above U+10FFFF, and truncated sequences all return null.
Runnable today:
| API | Return | Notes |
|---|---|---|
std.unicode.decodeAt(text, index) |
Maybe<u32> |
Decodes the codepoint starting at a byte index; null for invalid or out-of-range positions. |
std.unicode.widthAt(text, index) |
Maybe<usize> |
Byte width of the sequence at a byte index; advance index by this to iterate codepoints. |
std.unicode.nextIndex(text, index) |
Maybe<usize> |
Next byte index after the codepoint at index; null for invalid input. |
std.unicode.invalidIndex(text) |
usize |
First invalid UTF-8 byte index, or the input length when valid. |
std.unicode.decodeStatusAt(text, index) |
u32 |
Strict UTF-8 status code at a byte index. |
std.unicode.statusName(status) |
String |
Names a status code such as truncated sequence. |
std.unicode.encode(buffer, cp) |
Maybe<Span<u8>> |
Encodes a codepoint as UTF-8 into a caller buffer; null for surrogates, values above U+10FFFF, or a too-small buffer. |
std.unicode.encodedWidth(cp) |
Maybe<usize> |
UTF-8 byte width a codepoint needs (1-4); null for invalid codepoints. |
std.unicode.isDigit(cp) |
Bool |
ASCII digit class, matching regex \d semantics by codepoint. |
std.unicode.isWord(cp) |
Bool |
ASCII word class [A-Za-z0-9_], matching regex \w semantics. |
std.unicode.isSpace(cp) |
Bool |
ECMA-262 whitespace plus line terminators, matching regex \s semantics. |
Example
pub fn main(world: World) -> Void raises {
let text: Span<u8> = std.mem.span("aé💯")
var index: usize = 0
var count: usize = 0
while index < std.mem.len(text) {
let next: Maybe<usize> = std.unicode.nextIndex(text, index)
if !next.has {
return
}
index = next.value
count = count + 1
}
var storage: [4]u8 = [0; 4]
let buffer: MutSpan<u8> = storage
let encoded: Maybe<Span<u8>> = std.unicode.encode(buffer, 233)
if count == 3 && std.unicode.invalidIndex(text) == std.mem.len(text) && (encoded.has && std.mem.len(encoded.value) == 2) {
check world.out.write("unicode ok\n")
}
}
Effects: none.
Allocation behavior: encode writes the caller buffer; all other helpers
allocate nothing.
Error behavior: decode/encode and cursor helpers return null for invalid
input. decodeStatusAt and statusName provide allocation-free status details;
class helpers are infallible.
Target support: current compiler targets.