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chore: import upstream snapshot with attribution
2026-07-13 12:29:30 +08:00

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type FixedVec<T: Type, static N: usize> {
len: usize,
items: [N]T,
fn push(self: mutref<Self>, value: T) -> Void raises [Full] {
if self.len == N {
raise Full
}
self.items[self.len] = value
self.len = self.len + 1
}
fn get(self: ref<Self>, index: usize) -> Maybe<T> {
return std.mem.get(self.items, index)
}
fn count(self: ref<Self>) -> usize {
return self.len
}
}
pub fn main(world: World) -> Void raises {
var vec: FixedVec<u8, 4> = FixedVec { len: 0, items: [0, 0, 0, 0] }
check FixedVec.push(&mut vec, 7)
check FixedVec.push(&mut vec, 9)
let first: Maybe<u8> = FixedVec.get(&vec, 0)
let missing: Maybe<u8> = FixedVec.get(&vec, 8)
if first.has && first.value == 7 && !missing.has && FixedVec.count(&vec) == 2 {
check world.out.write("generic shape methods ok\n")
}
}