use std.codec pub fn main(world: World) -> Void raises { var i: i32 = 0 var len: usize = 0 var checksum: u32 = 0 while i < 50000 { len = std.codec.encodedVarintLen(300) checksum = std.codec.crc32("zero benchmark payload") i = i + 1 } if len == 2 && checksum > 0 { check world.out.write("codec\n") } }