chore: import upstream snapshot with attribution
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@@ -0,0 +1,28 @@
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type FixedVec<T: Type, static N: usize> {
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len: usize,
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items: [N]T,
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fn push(self: mutref<Self>, value: T) -> Void raises [Full] {
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if self.len == N {
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raise Full
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}
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self.items[self.len] = value
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self.len = self.len + 1
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}
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fn get(self: ref<Self>, index: usize) -> Maybe<T> {
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return std.mem.get(self.items, index)
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}
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fn count(self: ref<Self>) -> usize {
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return self.len
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}
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}
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pub fn main(world: World) -> Void raises {
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var vec: FixedVec<u8, 4> = FixedVec { len: 0, items: [0, 0, 0, 0] }
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check FixedVec.push(&mut vec, 7)
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check FixedVec.push(&mut vec, 9)
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let first: Maybe<u8> = FixedVec.get(&vec, 0)
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let missing: Maybe<u8> = FixedVec.get(&vec, 8)
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if first.has && first.value == 7 && !missing.has && FixedVec.count(&vec) == 2 {
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check world.out.write("generic shape methods ok\n")
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}
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}
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