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55 lines
2.2 KiB
Python
55 lines
2.2 KiB
Python
"""Prompt redraw and pending-input prefill wiring."""
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from __future__ import annotations
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import asyncio
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from collections.abc import Callable
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from typing import Any
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from surfaces.interactive_shell.runtime import Session
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def wire_prompt_refresh(
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session: Session,
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pt_app: Any,
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loop: asyncio.AbstractEventLoop,
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) -> Callable[[], None]:
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"""Register session hook to prefill pending text and redraw the active prompt."""
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def invalidate_prompt() -> None:
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loop.call_soon_threadsafe(pt_app.invalidate)
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def refresh_active_prompt() -> None:
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def _apply() -> None:
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pending = session.terminal.pending_prompt_default
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buffer = pt_app.current_buffer
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# Never clobber text the user is actively typing.
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if not pending or buffer.text:
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invalidate_prompt()
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return
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if session.terminal.pending_prompt_autosubmit:
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# Auto-submit an agent-queued interactive command so it dispatches
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# through the normal exclusive-stdin path (the only place an
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# interactive child process gets clean stdin). Note: pt_app.is_running
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# under-reports while prompt_async awaits during a dispatch, so we do
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# not gate on it; validate_and_handle works regardless. If the app is
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# genuinely not accepting input, leave the prefill in place so the
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# next prompt iteration picks it up via the before-prompt path.
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session.terminal.pending_prompt_default = None
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session.terminal.pop_pending_autosubmit()
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buffer.text = pending
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try:
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buffer.validate_and_handle()
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except Exception: # noqa: BLE001
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session.terminal.pending_prompt_default = pending
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session.terminal.pending_prompt_autosubmit = True
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elif pt_app.is_running:
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session.terminal.pending_prompt_default = None
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buffer.text = pending
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invalidate_prompt()
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loop.call_soon_threadsafe(_apply)
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session.terminal.prompt_refresh_fn = refresh_active_prompt
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return invalidate_prompt
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