"""Tests for the inline turn spinner in runtime.core.state.""" from __future__ import annotations import re import time from surfaces.interactive_shell.runtime.core.state import SpinnerState _GLYPHS = SpinnerState._SPINNER_FRAMES def _glyph(spinner: SpinnerState) -> str: rendered = spinner.inline_spinner_ansi() match = re.search("|".join(map(re.escape, _GLYPHS)), rendered) assert match is not None, f"no spinner glyph in {rendered!r}" return match.group(0) def test_spinner_frame_is_a_function_of_elapsed_time_not_call_count() -> None: """Regression: the glyph must animate no matter how often it is rendered. prompt_toolkit evaluates the prompt message callable several times per render pass. A per-call frame counter advanced exactly one full cycle per visible render (10 evals x 10 frames), so the on-screen glyph never changed. Deriving the frame from elapsed time makes repeated evaluations idempotent and guarantees the animation advances between renders. """ spinner = SpinnerState() spinner.start() # Repeated evaluations inside one render pass: same frame every time. first = _glyph(spinner) assert all(_glyph(spinner) == first for _ in range(10)) # A frame interval later the glyph must have advanced. spinner.started_at -= SpinnerState._FRAME_INTERVAL_S * 1.01 assert _glyph(spinner) != first # Over a full cycle of elapsed time, every frame is visited in order. spinner.start() seen = [] for step in range(len(_GLYPHS)): spinner.started_at = time.monotonic() - step * SpinnerState._FRAME_INTERVAL_S * 1.001 seen.append(_glyph(spinner)) assert seen == list(_GLYPHS) def test_spinner_renders_elapsed_seconds_and_cancel_hint() -> None: spinner = SpinnerState() spinner.start() spinner.started_at = time.monotonic() - 8.2 rendered = spinner.inline_spinner_ansi() assert "(8s)" in rendered assert "esc to cancel" in rendered def test_spinner_empty_when_not_streaming() -> None: spinner = SpinnerState() assert spinner.inline_spinner_ansi() == "" spinner.start() spinner.stop() assert spinner.inline_spinner_ansi() == ""