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tooll3--t3/Operators/Lib/Assets/shaders/shared/point-light.hlsl
T
2026-07-13 13:13:17 +08:00

10 lines
139 B
HLSL

struct PointLight
{
float3 position;
float intensity;
float4 color;
float range;
float decay;
float2 __padding;
};