898 lines
26 KiB
Plaintext
898 lines
26 KiB
Plaintext
{
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"FormatVersion": 3,
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"Id": "40757a26-1cd8-477c-a774-7463aadd6f0f"/*HowToDrawThings*/,
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"Description": "An interactive tutorial on how to render content with Tooll's rendering pipeline.",
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"SymbolTags": "3",
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"InputUis": [],
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"SymbolChildUis": [
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{
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"ChildId": "051f0cfc-b352-4733-9bd7-fadf23ad904e"/*LoadObj*/,
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"SectionId": "ad01e43b-9c5d-4b80-944e-34349b66ea9c",
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"Comment": "We use the geometry as OBJ (see the link in the description)...",
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"Position": {
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"X": -1268.3275,
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"Y": -73.50375
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}
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},
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{
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"ChildId": "0823549b-0920-4918-914a-6b5dd46ee73b"/*OrbitCamera*/,
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"SectionId": "d8d8b8bf-155c-442f-8803-33d1adb4f4fa",
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"Comment": "... with a \"setup\" ...",
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"Position": {
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"X": -2023.8115,
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"Y": -1152.5277
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}
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},
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{
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"ChildId": "0abc263f-1c0c-4405-a803-5b3c4fa09649"/*RenderTarget*/,
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"SectionId": "172298dc-5619-4b11-9fd1-759b82cd840a",
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"Comment": "Render to an image buffer using anti-aliasing.",
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"Position": {
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"X": -1318.7814,
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"Y": -574.0035
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}
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},
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{
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"ChildId": "114f1697-de7a-4479-afef-4f0e75473c55"/*RenderTarget*/,
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"SectionId": "d8d8b8bf-155c-442f-8803-33d1adb4f4fa",
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"Comment": "... into an image buffer ...",
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"Position": {
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"X": -2023.8115,
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"Y": -1117.5277
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}
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},
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{
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"ChildId": "195fc78a-57a1-4e9e-b9ce-515d69f6d67d"/*DrawAsSplitView*/,
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"SectionId": "297fac84-de17-4b6c-87b2-08935862abaf",
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"Comment": "This is a fancy operator, isn't it? If you are curious, you can double-click it to look inside and learn how this is made.",
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"Position": {
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"X": -921.0188,
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"Y": -1227.0078
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}
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},
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{
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"ChildId": "24bb70f4-6ce4-4e1b-8de6-f1f93bd73e8f"/*RenderTarget*/,
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"SectionId": "ad01e43b-9c5d-4b80-944e-34349b66ea9c",
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"Comment": "Notice how we increased the MultiSampling to 8 samples to reduce some of the aliasing on the finer details of the gun.\n\nThese samples are ONLY computed at the edges of the geometry, not of the surfaces.",
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"Position": {
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"X": -672.9573,
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"Y": 306.2461
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}
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},
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{
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"ChildId": "2745b191-3062-4079-8a4d-f4132a898330"/*ToneMapping*/,
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"SectionId": "3a8bdb04-1d08-4008-b185-062af61f0302",
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"Position": {
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"X": -1738.8679,
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"Y": 202.16583
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}
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},
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{
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"ChildId": "2994f0ff-e918-48a2-92dc-4f768f2a0d8a"/*PointLight*/,
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"SectionId": "3a8bdb04-1d08-4008-b185-062af61f0302",
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"Comment": "We also add a rotating point light just for completeness.",
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"Position": {
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"X": -1878.8679,
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"Y": -7.8342285
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}
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},
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{
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"ChildId": "30d0ea55-fdfe-4fbd-8aef-f5978f02897a"/*SetMaterial*/,
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"SectionId": "52f96e30-a573-452c-8454-b71544dd9cd1",
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"Comment": "Setting the material with a generative texture for the emissive color.\n\nNotice how the pattern highlight color is brighter than 1 so it glows nicely.\n",
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"Position": {
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"X": -1811.902,
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"Y": -564.0894
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}
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},
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{
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"ChildId": "34df234c-142c-4d14-be66-9a6066f4914d"/*RadialPoints*/,
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"SectionId": "ad01e43b-9c5d-4b80-944e-34349b66ea9c",
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"Position": {
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"X": -1268.3275,
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"Y": -38.503754
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}
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},
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{
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"ChildId": "35b60bb9-6e7e-4077-9862-926a35be6116"/*ColorGrade*/,
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"SectionId": "172298dc-5619-4b11-9fd1-759b82cd840a",
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"Comment": "Finally, we apply some color grading and a vignette.",
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"Position": {
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"X": -1178.7814,
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"Y": -469.00348
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}
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},
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{
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"ChildId": "380a3faa-8c55-4a6a-854f-4d65c0b18c65"/*LoadImage*/,
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"SectionId": "ad01e43b-9c5d-4b80-944e-34349b66ea9c",
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"Position": {
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"X": -812.95715,
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"Y": -43.753876
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}
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},
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{
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"ChildId": "3b9b108e-e00e-4a85-9aa1-a6d181f756ce"/*Group*/,
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"SectionId": "ad01e43b-9c5d-4b80-944e-34349b66ea9c",
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"Position": {
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"X": -988.32764,
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"Y": -73.50375
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}
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},
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{
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"ChildId": "3c854ec7-5b82-41f5-a3be-5e868217a7d6"/*DrawMeshAtPoints*/,
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"SectionId": "ad01e43b-9c5d-4b80-944e-34349b66ea9c",
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"Comment": "...but you can also use a list of points to draw instances.",
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"Position": {
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"X": -1128.3275,
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"Y": -38.503754
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}
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},
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{
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"ChildId": "444fac4f-e84b-4ac7-9edf-7d6fbe27d543"/*DrawMesh as Wireframe*/,
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"SectionId": "297fac84-de17-4b6c-87b2-08935862abaf",
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"Comment": "Note how we adjust the culling to None so we also render backfacing triangles.",
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"Position": {
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"X": -1061.0188,
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"Y": -1122.0078
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}
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},
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{
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"ChildId": "457fa1a6-846e-44d5-a3ce-d55baeb52c16"/*MeshVerticesToPoints*/,
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"SectionId": "297fac84-de17-4b6c-87b2-08935862abaf",
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"Position": {
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"X": -1201.0188,
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"Y": -1087.0078
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}
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},
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{
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"ChildId": "4af260fa-2660-48af-824f-fec5b990582f"/*RenderTarget*/,
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"SectionId": "3a8bdb04-1d08-4008-b185-062af61f0302",
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"Comment": "Notice how we increased the MultiSampling to 8 samples to reduce some of the aliasing on the finer details of the gun.\n\nThese samples are ONLY computed at the edges of the geometry, not of the surfaces.",
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"Position": {
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"X": -1878.8679,
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"Y": 97.16577
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}
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},
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{
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"ChildId": "4c7d07bb-5677-4b81-b936-22d941c6bdc1"/*OrbitCamera*/,
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"SectionId": "ad01e43b-9c5d-4b80-944e-34349b66ea9c",
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"Position": {
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"X": -672.9573,
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"Y": 271.2461
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}
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},
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{
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"ChildId": "4e98f2cd-6a52-433e-90bd-52a8e9d44a4c"/*DrawMesh*/,
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"SectionId": "297fac84-de17-4b6c-87b2-08935862abaf",
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"Position": {
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"X": -1512.9346,
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"Y": -1143.1902
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}
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},
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{
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"ChildId": "4eb05d75-64e7-436b-a35b-59646e69627d"/*_Time_old*/,
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"SectionId": "52f96e30-a573-452c-8454-b71544dd9cd1",
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"Position": {
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"X": -1951.902,
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"Y": -669.0894
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}
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},
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{
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"ChildId": "5018e654-335b-4200-92c3-d13f3286d606"/*TextureToCubeMap*/,
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"SectionId": "52f96e30-a573-452c-8454-b71544dd9cd1",
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"Position": {
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"X": -1458.7814,
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"Y": -644.0035
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}
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},
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{
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"ChildId": "524dfd98-efb7-49ef-b802-2b75d6b45a99"/*LoadImage*/,
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"SectionId": "ad01e43b-9c5d-4b80-944e-34349b66ea9c",
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"Position": {
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"X": -1081.6771,
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"Y": 63.695465
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}
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},
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{
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"ChildId": "53c914fb-e460-4144-9737-884190a58651"/*SetEnvironment*/,
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"SectionId": "3a8bdb04-1d08-4008-b185-062af61f0302",
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"Comment": "SetEnvironment without a connected texture allows us to enable the default background and adjust its brightness.\n\nAlso check the documentation for this operator.",
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"Position": {
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"X": -1878.8679,
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"Y": -77.83423
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}
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},
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{
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"ChildId": "574ed504-4b1b-489b-b2c6-ccd23ef736e4"/*LoadGltfScene*/,
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"SectionId": "3a8bdb04-1d08-4008-b185-062af61f0302",
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"Position": {
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"X": -1878.8679,
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"Y": -147.83423
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}
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},
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{
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"ChildId": "583ccf3e-c9f5-41d5-b805-48e44acbcb2d"/*LoadImage*/,
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"SectionId": "ad01e43b-9c5d-4b80-944e-34349b66ea9c",
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"Position": {
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"X": -812.95715,
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"Y": -8.753876
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}
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},
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{
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"ChildId": "5ec89390-974c-4841-b585-71fbe0fb4561"/*Locator*/,
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"SectionId": "ad01e43b-9c5d-4b80-944e-34349b66ea9c",
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"Comment": "We use this \"Null\"-object as a reference for the center of our scene, so we don't have to guess the depth of field's focus center.",
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"Position": {
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"X": -1044.7711,
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"Y": 342.61633
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}
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},
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{
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"ChildId": "5f06349f-20f9-4c08-9080-73cab767ec56"/*TorusMesh*/,
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"SectionId": "d8d8b8bf-155c-442f-8803-33d1adb4f4fa",
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"Comment": "Some \"content\" like buffers or textures...\n\nYou can discover numerous additional mesh generators in the symbol browser within the lib.3d.mesh.generate namespace.",
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"Position": {
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"X": -2023.8115,
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"Y": -1222.5277
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}
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},
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{
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"ChildId": "68b3dc43-c734-4b38-8dc2-fcea25ac74fd"/*DepthOfField*/,
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"SectionId": "3a8bdb04-1d08-4008-b185-062af61f0302",
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"Position": {
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"X": -1738.8679,
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"Y": 97.16577
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}
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},
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{
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"ChildId": "6a465a04-8cf1-4196-b673-324c14dc484e"/*OscillateVec3*/,
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"SectionId": "52f96e30-a573-452c-8454-b71544dd9cd1",
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"Position": {
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"X": -1951.902,
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"Y": -319.08942
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}
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},
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{
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"ChildId": "6ccb2f5c-8eac-4b9a-8543-ff661ef5e92b"/*ToneMapping*/,
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"SectionId": "172298dc-5619-4b11-9fd1-759b82cd840a",
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"Position": {
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"X": -1178.7814,
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"Y": -434.00348
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}
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},
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{
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"ChildId": "7042bd32-e3a9-4ee2-bf34-5214f8ee0515"/*Execute*/,
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"SectionId": "ad01e43b-9c5d-4b80-944e-34349b66ea9c",
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"Position": {
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"X": -672.9573,
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"Y": 61.246124
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}
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},
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{
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"ChildId": "7241eb50-c918-457c-a2ba-0299b9d24281"/*CombineMaterialChannels*/,
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"SectionId": "ad01e43b-9c5d-4b80-944e-34349b66ea9c",
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"Comment": "Note how we adjusted the Roughness Remap curve to make the gun slightly less shiny.",
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"Position": {
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"X": -941.67725,
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"Y": 63.695465
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}
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},
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{
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"ChildId": "728d0b53-cfe1-42f4-995a-ebb1ddd4b90a"/*DrawScene*/,
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"SectionId": "3a8bdb04-1d08-4008-b185-062af61f0302",
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"Position": {
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"X": -1878.8679,
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"Y": -112.83423
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}
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},
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{
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"ChildId": "765e11b2-9c1a-4e91-9bbf-53cae74656c8"/*Camera*/,
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"SectionId": "297fac84-de17-4b6c-87b2-08935862abaf",
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"Position": {
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"X": -921.0188,
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"Y": -982.00793
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}
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},
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{
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"ChildId": "77eabcd8-9cec-43a6-be9f-bb1a19c7fb21"/*LoadObj*/,
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"SectionId": "297fac84-de17-4b6c-87b2-08935862abaf",
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"Position": {
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"X": -1572.2628,
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"Y": -990.9722
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}
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},
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{
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"ChildId": "7b3387ab-9153-4d44-99c6-e62c9dff7131"/*SetMaterial*/,
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"SectionId": "ad01e43b-9c5d-4b80-944e-34349b66ea9c",
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"Comment": "We're using CombineMaterialMaps to create the combined texture.\nThat's the reason we change the roughness offset to 0.",
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"Position": {
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"X": -672.9573,
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"Y": -78.753876
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}
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},
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{
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"ChildId": "83cfdd8a-5ad0-4963-933a-3350c723da68"/*Raster*/,
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"SectionId": "d8d8b8bf-155c-442f-8803-33d1adb4f4fa",
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"Comment": "... and finally, we can apply a post-effect.\n\nPlease select this operator (and pin it in the output window) to see the result.\n\nAlso, check the video tutorial for the Raster effect linked in the description of this operator.",
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"Position": {
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"X": -2023.8115,
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"Y": -1082.5277
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}
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},
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{
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"ChildId": "859c196d-7fb8-4b49-aa21-37f5a44e4f3d"/*LoadImage*/,
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"SectionId": "297fac84-de17-4b6c-87b2-08935862abaf",
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"Position": {
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"X": -1368.063,
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"Y": -1195.2135
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}
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},
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{
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"ChildId": "87709f46-6143-4860-a9b5-fdeec94083c1"/*PerlinNoise3*/,
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"SectionId": "297fac84-de17-4b6c-87b2-08935862abaf",
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"Position": {
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"X": -1061.0188,
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"Y": -947.00793
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}
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},
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{
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"ChildId": "8db2355a-03dd-463f-850c-e7c46f2e2542"/*DrawMesh*/,
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"SectionId": "d8d8b8bf-155c-442f-8803-33d1adb4f4fa",
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"Comment": "... it's now drawn...",
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"Position": {
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"X": -2023.8115,
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"Y": -1187.5277
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}
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},
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{
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|
"ChildId": "9117a6bb-1111-4c9a-be44-627211c9f307"/*PointLight*/,
|
|
"SectionId": "ad01e43b-9c5d-4b80-944e-34349b66ea9c",
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"Comment": "We also add a rotating point light just for completeness.",
|
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"Position": {
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"X": -672.9573,
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"Y": 201.24612
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}
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},
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{
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"ChildId": "93dc2607-bf39-4f76-bc53-416adec48b17"/*PointLight*/,
|
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"SectionId": "52f96e30-a573-452c-8454-b71544dd9cd1",
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|
"Comment": "We add a point light and animated it.",
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"Position": {
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"X": -1811.902,
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"Y": -354.08942
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}
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},
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{
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"ChildId": "999801fd-e4b2-4a36-822a-2881ecd204b3"/*DrawPointsShaded*/,
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"SectionId": "297fac84-de17-4b6c-87b2-08935862abaf",
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"Position": {
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"X": -1061.0188,
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"Y": -1052.0078
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}
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},
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{
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"ChildId": "9f1f826c-9b24-40cf-ade1-ed4dfc692dbd"/*SetEnvironment*/,
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|
"SectionId": "ad01e43b-9c5d-4b80-944e-34349b66ea9c",
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|
"Comment": "SetEnvironment without a connected texture allows us to enable the default background and adjust its brightness.\n\nAlso check the documentation for this operator.",
|
|
"Position": {
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|
"X": -672.9573,
|
|
"Y": 131.24612
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}
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},
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|
{
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|
"ChildId": "9fab0cbe-51e6-4cd5-95db-7688cb1aa95c"/*DustParticles*/,
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"SectionId": "52f96e30-a573-452c-8454-b71544dd9cd1",
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"Comment": "Some dust particles that wiggle around.",
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|
"Position": {
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|
"X": -1951.902,
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"Y": -424.08936
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}
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},
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{
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"ChildId": "a6ba49d5-8bab-4963-be6b-4ed8a76ce845"/*Bloom*/,
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"SectionId": "172298dc-5619-4b11-9fd1-759b82cd840a",
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"Position": {
|
|
"X": -1178.7814,
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|
"Y": -504.00348
|
|
}
|
|
},
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|
{
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|
"ChildId": "a887a0b1-a520-480f-951c-21fe157d48d7"/*_BlobOld*/,
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|
"SectionId": "52f96e30-a573-452c-8454-b71544dd9cd1",
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"Position": {
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|
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"Id": "a93311e8-ac42-4a09-a6b9-561984e937c4",
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"Label": "Drawing things...",
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{
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"Title": "Here is an example of loading and setting up PBR assets with complex textures.\nThe awesome \"Cerberus\" gun is made by Andrew Maximov (see link in the description).\n",
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|
"Label": "PBR-Materials II",
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"Position": {
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{
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"Id": "d8d8b8bf-155c-442f-8803-33d1adb4f4fa",
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"Title": "Here is a typical setup of the basic steps.\n\nFor each of these steps, there are many operators to achieve different effects.\nPlease check out the [HowToUseOperators] for more details.",
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"Size": {
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},
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|
{
|
|
"Id": "f1bf5b85-aca6-4383-84b8-c5b5705b68ea",
|
|
"Title": "The implementation of drop shadows in TiXL is still somewhat experimental at this time, but it is functional and performs well on a small scale.",
|
|
"Label": "Drawing things with shadows",
|
|
"Color": {
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|
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"Z": 1.0,
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},
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"Position": {
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"Y": 665.03
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|
},
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|
"Size": {
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"X": 1575.0,
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}
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},
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{
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|
"Id": "f54d92fe-a9ba-4a15-847f-235451f65431",
|
|
"Title": "- Select and pin the final operator on the right to the output window to see the results.\n- Enable Idle-Motion on the timeline toolbar to see some animations.\n- Hover over the comment icons to learn more.",
|
|
"Label": "Some Tips.",
|
|
"Color": {
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|
"X": 0.6205674,
|
|
"Y": 0.6205674,
|
|
"Z": 0.16064332,
|
|
"W": 1.0
|
|
},
|
|
"Position": {
|
|
"X": -2100.0,
|
|
"Y": -1505.0
|
|
},
|
|
"Size": {
|
|
"X": 1575.0,
|
|
"Y": 140.0
|
|
}
|
|
}
|
|
],
|
|
"Links": [
|
|
{
|
|
"Id": "5c347142-fa5d-4e1a-a8bd-087013dfc8c1",
|
|
"Title": "PBR Reference",
|
|
"Description": "The PBR-rendering is based on Michal Siejak (@Nadrin)",
|
|
"LinkUrl": "https://github.com/Nadrin/PBR/tree/master",
|
|
"LinkType": "Source"
|
|
},
|
|
{
|
|
"Id": "e6786108-3c2f-4b4b-8a46-cdde04732830",
|
|
"Title": "Gun model by Andrew Maximov.",
|
|
"Description": "\"Cerberus\" gun model by Andrew Maximov.",
|
|
"LinkUrl": "http://artisaverb.info/",
|
|
"LinkType": "Source"
|
|
}
|
|
]
|
|
} |