Files
2026-07-13 13:13:17 +08:00

30 lines
683 B
HLSL

#include "shared/hash-functions.hlsl"
#include "shared/noise-functions.hlsl"
#include "shared/point.hlsl"
cbuffer Params : register(b0)
{
float3 Phase; // Note that float3 vectors have to be aligned to 16 byte borders
float Amount;
}
//StructuredBuffer<LegacyPoint> SourcePoints : t0;
RWStructuredBuffer<LegacyPoint> Points : u0;
[numthreads(64,1,1)]
void main(uint3 DTid : SV_DispatchThreadID)
{
uint i= DTid.x; // This is the index to the point
uint pointCount, _;
Points.GetDimensions(pointCount, _);
if(i >= pointCount) {
return;
}
LegacyPoint p = Points[i];
p.position.y += 0.1 * Amount;
Points[i] = p;
}