Files
2026-07-13 13:13:17 +08:00

29 lines
593 B
HLSL

struct Output
{
float4 position : SV_POSITION;
float2 texcoord : TEXCOORD;
};
Output vsMain(uint id: SV_VertexID)
{
Output output;
output.texcoord = float2((id << 1) & 2, id & 2);
output.position = float4(output.texcoord * float2(2, -2) + float2(-1, 1), 0, 1);
return output;
}
Texture2D colorTexture : register(t0);
SamplerState samLinear : register(s0);
float4 psMain(Output input) : SV_TARGET
{
float2 texCoord = input.texcoord;
//texCoord.x = sin(texCoord.x/10.0f)*0.5+0.5;
return float4(colorTexture.Sample(samLinear, texCoord).rgb, 0.5);
}