57 lines
2.0 KiB
Plaintext
57 lines
2.0 KiB
Plaintext
{
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"FormatVersion": 3,
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"Id": "74cbfce0-f8b8-46a1-b5d6-38477d4eec99"/*SetFog*/,
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"Description": "Adds fog to the incoming scene.\n\nProTip: If large meshes (for example a \"quadmesh\" as a ground plane) are not properly obscured by the fog, one possible reason could be that the tessellation is not high enough.\n\nUseful combinations [ColorGradeDepth]. An operator that allows objects far away from the camera to be colored differently than close objects.\n\nAlso see [SetEnvironment] and [DepthBufferAsGrayScale]",
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"SymbolTags": "1",
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"InputUis": [
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{
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"InputId": "53479387-1c04-4fbc-b093-043075495e10"/*Bias*/,
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"Position": {
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"X": -200.0,
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"Y": 90.0
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},
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"Description": "Defines the thickness and gradations of the fog.\n\nA lower bias creates thin fog. \nMeaning that the distance between the beginning of the fog until it becomes dense is very long. \n\nA high bias creates dense fog.\nThe area in which it completely obscures the view is only a short distance behind the area in which it begins.\n",
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"Min": 0.0,
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"Max": 10.0
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},
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{
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"InputId": "7a331539-33ea-48b9-8930-daf93dd33d7c"/*Distance*/,
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"Position": {
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"X": -200.0,
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"Y": 45.0
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},
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"Description": "Defines how far away from the view the fog starts to appear.",
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"AddPadding": "True",
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"Min": 0.0,
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"Max": 100.0,
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"Scale": 0.1,
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"ClampMin": true
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},
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{
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"InputId": "afadb109-37b2-49aa-8c32-627cc35fd574"/*Command*/,
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"Position": {
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"X": -200.0,
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"Y": 0.0
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}
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},
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{
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"InputId": "ef8c86ee-16c0-446e-9ce0-c6342adbf32a"/*Color*/,
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"Position": {
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"X": -200.0,
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"Y": 135.0
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},
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"Description": "Defines the color of the fog. \nTip: you can use the alpha channel to fade out fog color impact.",
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"AddPadding": "True"
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}
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],
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"SymbolChildUis": [],
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"OutputUis": [
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{
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"OutputId": "7c2134d1-45c6-4dc7-b591-a4a5113f5747"/*Output*/,
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"Position": {
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"X": 0.0,
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"Y": 0.0
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}
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}
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]
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} |