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2026-07-13 13:13:17 +08:00

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"Description": "Applies a post processing motion blur to a RenderTarget texture and its DepthBuffer.\n\nSee also [RenderWithMotionBlur] for an operator using multi-pass rendering to achieve high quality at the cost of more resources. \nDesigned primarily for video rendering, it can also be used for real-time applications with just a few passes, in simple scenes or on fast hardware.\n\nAlso see [DepthOfField], [DirectionalBlur]",
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