Files
2026-07-13 13:13:17 +08:00

46 lines
1.3 KiB
C#

using T3.Core.Utils;
namespace Lib.mesh.modify;
[Guid("845371ef-a5c2-4ca2-8315-ea2b62f63ee2")]
internal sealed class PickMeshBuffer : Instance<PickMeshBuffer>
{
[Output(Guid = "2F4733F8-ADF1-4A6D-B207-5EE2D566CAE3")]
public readonly Slot<MeshBuffers> Output = new();
public PickMeshBuffer()
{
Output.UpdateAction += Update;
}
private void Update(EvaluationContext context)
{
var connections = Input.GetCollectedTypedInputs();
if (connections == null || connections.Count == 0)
return;
var index = Index.GetValue(context);
Output.Value = connections[index.Mod(connections.Count)].GetValue(context);
// Clear dirty flag
if (_isFirstUpdate)
{
foreach (var c in connections)
{
c.GetValue(context);
}
_isFirstUpdate = false;
}
Input.DirtyFlag.Clear();
}
private bool _isFirstUpdate = true;
[Input(Guid = "7BB6F999-214A-448A-A7F7-BE447113785E")]
public readonly MultiInputSlot<MeshBuffers> Input = new MultiInputSlot<MeshBuffers>();
[Input(Guid = "076AFDCC-C9AF-4875-B97A-D8132996B35A")]
public readonly InputSlot<int> Index = new InputSlot<int>();
}