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2026-07-13 13:13:17 +08:00

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{
"FormatVersion": 3,
"Id": "68cf773d-30ac-4ae0-bc1e-b7a17ea322bb"/*UVsViewer*/,
"Description": "Morph a mesh to its UV map. It can be useful when you edit the texture of a mesh. \n\n[TransformMeshUVs] [MeshProjectUV]",
"InputUis": [
{
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"Position": {
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"Y": 992.25793
},
"Min": 0.0,
"Max": 1.0,
"ClampMin": true,
"ClampMax": true
},
{
"InputId": "35a63cbe-7fd5-45da-9d69-322dd79db493"/*SwitchUV*/,
"Position": {
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"Y": 1067.2579
}
},
{
"InputId": "4ccfb3fe-5c64-45d6-8b3f-63249c69e146"/*Mesh*/,
"Relevancy": "Required",
"Position": {
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"Y": 823.9202
}
}
],
"SymbolChildUis": [
{
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}
},
{
"ChildId": "2a945cb8-4a42-4875-bc8b-a346c3a0720c"/*ComputeShader*/,
"Position": {
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}
},
{
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"Position": {
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}
},
{
"ChildId": "42313d36-3c92-45a3-a29f-66f876c80ed4"/*GetBufferComponents*/,
"Position": {
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"Y": 1041.4742
}
},
{
"ChildId": "49fced3e-8906-492f-abc2-9c1667467fdb"/*GetBufferComponents*/,
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}
},
{
"ChildId": "6ac4cf12-3a8a-4e57-bf0a-267fcb834120"/*_AssembleMeshBuffers*/,
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}
},
{
"ChildId": "79c5934f-6e73-4e4f-b569-1ba3a47cc6e8"/*ExecuteBufferUpdate*/,
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}
},
{
"ChildId": "ac6f086a-b5b0-432c-be1a-5fbc4d266940"/*FloatsToBuffer*/,
"Style": "Resizable",
"Size": {
"X": 110.86372,
"Y": 44.69636
},
"Position": {
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"Y": 900.85565
}
},
{
"ChildId": "c6f8c96f-32b4-41aa-8aae-a3e6eaac799f"/*ComputeShaderStage*/,
"Position": {
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}
},
{
"ChildId": "d1b12e3f-af1f-4d86-a487-0f8fe3640c9c"/*_MeshBufferComponents*/,
"Position": {
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}
},
{
"ChildId": "ece03783-31ef-4057-a82d-cb980a3fcdc2"/*GetSRVProperties*/,
"Position": {
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}
},
{
"ChildId": "f099591b-b654-47a9-a6f9-4c7a51af70f7"/*VertexStride*/,
"Position": {
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}
},
{
"ChildId": "fad06111-d66e-4d3b-92e4-3f194a6ff790"/*BoolToFloat*/,
"Position": {
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}
}
],
"OutputUis": [
{
"OutputId": "6ac1d050-592c-4533-9b5e-c9e62884c992"/*BlendedMesh*/,
"Position": {
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}
}
]
}