32 lines
894 B
C#
32 lines
894 B
C#
using T3.Core.DataTypes.ShaderGraph;
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namespace Lib.field.adjust;
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[Guid("5b911a78-8cad-4dbd-9f74-afccb0cb0787")]
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internal sealed class AbsoluteSDF : Instance<AbsoluteSDF>, IGraphNodeOp
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{
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[Output(Guid = "386b568b-0818-4d3e-adb7-d3adc41d3240")]
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public readonly Slot<ShaderGraphNode> Result = new();
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public AbsoluteSDF()
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{
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ShaderNode = new ShaderGraphNode(this, null, InputField);
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Result.Value = ShaderNode;
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Result.UpdateAction += Update;
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}
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private void Update(EvaluationContext context)
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{
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ShaderNode.Update(context);
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}
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public ShaderGraphNode ShaderNode { get; }
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public void GetPostShaderCode(CodeAssembleContext c, int inputIndex)
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{
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c.AppendCall($"f{c}.w = abs(f{c}.w);");
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}
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[Input(Guid = "e60a6857-2be5-4236-b506-43c9e84b8d1e")]
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public readonly InputSlot<ShaderGraphNode> InputField = new();
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} |