Files
2026-07-13 13:13:17 +08:00

40 lines
902 B
HLSL

#include "shared/hash-functions.hlsl"
#include "shared/point.hlsl"
#include "shared/quat-functions.hlsl"
cbuffer Params : register(b0)
{
float3 Direction;
float Amount;
float RandomAmount;
float Mode;
}
RWStructuredBuffer<LegacyPoint> ResultPoints : u0;
[numthreads(64,1,1)]
void main(uint3 i : SV_DispatchThreadID)
{
float3 offset = Direction * Amount * (1 + hash11(i.x) * RandomAmount);
if(Mode < 0.5)
{
ResultPoints[i.x].Position += offset;
return;
}
float4 rot = ResultPoints[i.x].Rotation;
float4 normalizedRot;
float v = q_separate_v(rot, normalizedRot);
float3 forward = qRotateVec3(float3(0,0,1), normalizedRot) * v;
forward += offset;
float newV = length(forward);
float4 newRotation = qLookAt(normalize(forward), float3(0,0,1));
ResultPoints[i.x].Rotation = q_encode_v(newRotation, newV);
}