Files
2026-07-13 13:13:17 +08:00

43 lines
1.1 KiB
HLSL

#include "shared/point.hlsl"
#include "shared/quat-functions.hlsl"
cbuffer Params : register(b0)
{
float AddSeparatorThreshold;
}
cbuffer Params2 : register(b1)
{
int CycleIndex;
int TrailLength;
int PointCount;
int WriteOrderTo;
}
StructuredBuffer<Point> SourcePoints : t0; // input
RWStructuredBuffer<Point> TrailPoints : u0; // output
[numthreads(64, 1, 1)] void main(uint3 i : SV_DispatchThreadID)
{
int sourceIndex = i.x;
if (i.x >= PointCount)
return;
// uint trailLength = (uint)(TrailLength + 0.5);
int bufferLength = PointCount * TrailLength;
int targetIndex = (CycleIndex + sourceIndex * TrailLength) % bufferLength;
TrailPoints[targetIndex] = SourcePoints[sourceIndex];
if (AddSeparatorThreshold > 0)
{
float3 lastPos = TrailPoints[(targetIndex - 1 + bufferLength) % bufferLength].Position;
float3 pos = SourcePoints[sourceIndex].Position;
if (length(lastPos - pos) > AddSeparatorThreshold)
TrailPoints[targetIndex].Scale = NAN;
}
// Flag follow position W as NaN line seperator
TrailPoints[(targetIndex + 1) % bufferLength].Scale = NAN;
}