Files
2026-07-13 13:13:17 +08:00

31 lines
830 B
HLSL

// Blur while downsampling (Kawase-style 4-tap). DC gain = 1.0.
cbuffer DownParams : register(b0)
{
float2 InvSrcSize; // 1/srcWidth, 1/srcHeight
float OffsetPx; // in SOURCE pixels
float _pad0;
};
Texture2D Src : register(t0);
SamplerState LinearSampler : register(s0);
struct PS_INPUT
{
float4 pos : SV_POSITION;
float2 uv : TEXCOORD0;
};
float4 psMain(PS_INPUT i) : SV_Target
{
float2 d = InvSrcSize * OffsetPx;
// 4 taps on a square (bilinear fetches)
float4 c =
Src.SampleLevel(LinearSampler, i.uv + float2(-d.x, -d.y), 0) +
Src.SampleLevel(LinearSampler, i.uv + float2(d.x, -d.y), 0) +
Src.SampleLevel(LinearSampler, i.uv + float2(-d.x, d.y), 0) +
Src.SampleLevel(LinearSampler, i.uv + float2(d.x, d.y), 0);
return c * 0.25f; // weights sum to 1
}