Files
2026-07-13 13:13:17 +08:00

16 lines
332 B
HLSL

// Samples the input texture and outputs the color directly.
Texture2D SourceTexture : register(t0);
SamplerState PointSampler : register(s0);
struct PS_INPUT
{
float4 pos : SV_POSITION;
float2 uv : TEXCOORD0;
};
float4 psMain(PS_INPUT input) : SV_Target
{
return SourceTexture.Sample(PointSampler, input.uv);
}