Files
2026-07-13 13:13:17 +08:00

12 lines
236 B
HLSL

Texture2D<float4> SourceImage : register(t0);
RWTexture2D<float4> Result : register(u0);
[numthreads(16,16,1)]
void main(uint3 i : SV_DispatchThreadID)
{
int x = i.x;
int y = i.y;
Result[i.xy] = SourceImage[ int2(x,y)];
}