Files
2026-07-13 13:13:17 +08:00

45 lines
1.4 KiB
HLSL

#include "shared/hash-functions.hlsl"
#include "shared/noise-functions.hlsl"
#include "shared/pbr.hlsl"
cbuffer Params : register(b0)
{
float4x4 TransformMatrix;
float UseVertexSelection;
}
StructuredBuffer<PbrVertex> SourceVerts : t0;
RWStructuredBuffer<PbrVertex> ResultVerts : u0;
[numthreads(64,1,1)]
void main(uint3 i : SV_DispatchThreadID)
{
uint numStructs, stride;
SourceVerts.GetDimensions(numStructs, stride);
if(i.x >= numStructs) {
return;
}
float s = UseVertexSelection > 0.5 ? SourceVerts[i.x].Selected : 1;
float3 pos = SourceVerts[i.x].Position;
ResultVerts[i.x].Position = lerp(pos, mul(float4(pos,1), TransformMatrix).xyz, s);
float3 normal = SourceVerts[i.x].Normal;
ResultVerts[i.x].Normal = lerp(normal,normalize(mul(float4(normal,0), TransformMatrix).xyz), s);
float3 tangent = SourceVerts[i.x].Tangent;
ResultVerts[i.x].Tangent = lerp(tangent,normalize(mul(float4(tangent,0), TransformMatrix).xyz), s);
float3 bitangent = SourceVerts[i.x].Bitangent;
ResultVerts[i.x].Bitangent = lerp(bitangent, normalize(mul(float4(bitangent,0), TransformMatrix).xyz), s);
ResultVerts[i.x].TexCoord = SourceVerts[i.x].TexCoord;
ResultVerts[i.x].TexCoord2 = SourceVerts[i.x].TexCoord2;
ResultVerts[i.x].Selected = SourceVerts[i.x].Selected;
ResultVerts[i.x].ColorRGB = SourceVerts[i.x].ColorRGB;
}