21 lines
407 B
HLSL
21 lines
407 B
HLSL
cbuffer ParamConstants : register(b1)
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{
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float4 Color;
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}
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struct Output
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{
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float4 position : SV_POSITION;
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float2 texCoord : TEXCOORD;
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float4 color : COLOR;
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};
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Texture2D<float4> inputTexture : register(t0);
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sampler texSampler : register(s0);
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float4 psMain(Output input) : SV_TARGET
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{
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float4 texColor = inputTexture.Sample(texSampler, input.texCoord);
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return texColor * input.color;
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}
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