Files
2026-07-13 13:13:17 +08:00

21 lines
407 B
HLSL

cbuffer ParamConstants : register(b1)
{
float4 Color;
}
struct Output
{
float4 position : SV_POSITION;
float2 texCoord : TEXCOORD;
float4 color : COLOR;
};
Texture2D<float4> inputTexture : register(t0);
sampler texSampler : register(s0);
float4 psMain(Output input) : SV_TARGET
{
float4 texColor = inputTexture.Sample(texSampler, input.texCoord);
return texColor * input.color;
}