94 lines
6.6 KiB
C#
94 lines
6.6 KiB
C#
namespace T3.Editor.Gui.Templates;
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static class TemplateDefinitions
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{
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// FIXME: these need to be fixed
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public static readonly IReadOnlyList<TemplateDefinition> Templates
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= new List<TemplateDefinition>()
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{
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// new()
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// {
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// Title = "Point Compute Shader",
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// DefaultSymbolName = "NewPointShader",
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// Summary = "Creates a compute shader setup",
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// Documentation =
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// "This will create a new Symbol with an fully working compute shader example. It will setup and open the hlsl shader source code.",
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// TemplateSymbolId = Guid.Parse("0db659a4-d0ba-4d23-acac-aea5ba5b57dc"),
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// AfterSetupAction = (newInstance, name, nameSpace, description, resourceFolder) =>
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// {
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// Directory.CreateDirectory(Path.Combine(resourceFolder, "shader"));
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//
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// // Duplicate and assign new shader source file
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// try
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// {
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// var newShaderFilename = $@"{resourceFolder}shader\{name}.hlsl";
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// var shaderInstance = newInstance.Children.Values.SingleOrDefault(c => c.Symbol.Id ==
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// Guid.Parse("a256d70f-adb3-481d-a926-caf35bd3e64c"));
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//
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// File.Copy(@"examples\templates\PointShaderTemplate.hlsl",
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// newShaderFilename);
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//
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// if (shaderInstance is ComputeShader computeShader)
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// {
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// computeShader.Source.TypedInputValue.Value = newShaderFilename;
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// computeShader.Source.DirtyFlag.Invalidate();
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// computeShader.Source.Input.IsDefault = false;
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// }
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// else
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// {
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// Log.Warning("Can't find compute shader for source file");
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// }
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//
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// CoreUi.Instance.OpenWithDefaultApplication(newShaderFilename);
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// }
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// catch (Win32Exception e)
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// {
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// Log.Warning("Assigning new shader failed: " + e.Message);
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// }
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// }
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// },
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//
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// new()
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// {
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// Title = "Image Effects Shader",
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// DefaultSymbolName = "NewImageFxShader",
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// Summary = "Creates a pixel shader setup",
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// Documentation =
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// "This will create a new Symbol with an fully working pixel (I.e. fragment) shader example. It will setup and open the hlsl shader source code.",
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// TemplateSymbolId = Guid.Parse("fdd58452-ecb4-458d-9f5b-9bce356d5125"),
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// AfterSetupAction = (newInstance, name, nameSpace, description, resourceFolder) =>
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// {
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// Directory.CreateDirectory(Path.Combine(resourceFolder, "shader"));
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//
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// // Duplicate and assign new shader source file
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// try
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// {
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// var newShaderFilename = $@"{resourceFolder}shader\{name}.hlsl";
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// var shaderSetupInstance = newInstance.Children.Values.SingleOrDefault(c => c.Symbol.Id ==
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// Guid.Parse("bd0b9c5b-c611-42d0-8200-31af9661f189"));
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//
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// File.Copy(@"examples\templates\ImgFxShaderTemplate.hlsl",
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// newShaderFilename);
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//
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// if (shaderSetupInstance is _ImageFxShaderSetupStatic shaderSetup)
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// {
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// shaderSetup.Source.TypedInputValue.Value = newShaderFilename;
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// shaderSetup.Source.DirtyFlag.Invalidate();
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// shaderSetup.Source.Input.IsDefault = false;
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// }
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// else
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// {
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// Log.Warning("Can't find pixel shader for source file");
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// }
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//
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// // Open editor
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// CoreUi.Instance.OpenWithDefaultApplication(newShaderFilename);
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// }
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// catch (Exception e)
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// {
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// Log.Warning("Assigning new shader failed: " + e.Message);
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// }
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// }
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// },
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};
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} |