Files
2026-07-13 13:13:17 +08:00

23 lines
736 B
C#

using T3.Core.Operator;
using T3.Editor.UiModel.InputsAndTypes;
namespace T3.Editor.Gui.InputUi.ListInputs;
internal sealed class FloatListInputUi : ListInputValueUi<List<float>>
{
public override IInputUi Clone()
{
return new FloatListInputUi
{
InputDefinition = InputDefinition,
Parent = Parent,
PosOnCanvas = PosOnCanvas,
Relevancy = Relevancy
};
}
protected override InputEditStateFlags DrawEditControl(string name, Symbol.Child.Input input, ref List<float> list, bool readOnly)
{
return DrawListInputControl(input, ref list);
}
}