Files
2026-07-13 13:13:17 +08:00

43 lines
1.2 KiB
C#

using System.Runtime.InteropServices;
using SharpDX.Direct3D11;
using T3.Core.Resource;
namespace T3.Core.Rendering;
public static class FogSettings
{
public static Buffer DefaultSettingsBuffer
{
get
{
if (_defaultSettingsBuffer == null)
{
ResourceManager.SetupConstBuffer(new FogParameters()
{
Bias = 2,
Distance = 10000,
Color = new Vector4(0, 0, 0, 1),
}, ref _defaultSettingsBuffer);
}
return _defaultSettingsBuffer;
}
}
[StructLayout(LayoutKind.Explicit, Size = Stride)]
public struct FogParameters
{
[FieldOffset(0)]
public Vector4 Color;
[FieldOffset(4 * 4)]
public float Distance;
[FieldOffset(5 * 4)]
public float Bias;
private const int Stride = 8 * 4;
}
private static Buffer _defaultSettingsBuffer = null;
}