974 B
974 B
IkChain
FABRIK inverse kinematic on the GPU. While this operator is still experimental, it works pretty good. Suggestions and help needed. Use [Once] to initialize.
Input Parameters
| Name (Relevancy & Type) | Description |
|---|---|
| Points (BufferWithViews Required) | — |
| Tolerance (Single) | — |
| MaxIterations (Int32) | — |
| Reset (Boolean) | Initialize the ik chain |
| Targets (BufferWithViews) | — |
| Influence (Single) | Targets influence |
| PointsPerChain (Int32) | Set this value for multiple inverse kinematic chains. |
| AngleConstraint (Int32) | — |
| MaxBendAngle (Single) | — |
| TargetRotation (Boolean) | The last point get the rotation of its target. |
| DirectionBias (Vector3) | The chain will bend towards this direction |
Outputs
| Name | Type |
|---|---|
| OutBuffer | T3.Core.DataTypes.BufferWithViews |