using T3.Core.Utils; namespace Lib.render.shading.@_; [Guid("b89c5923-cc58-4d7a-8dce-eb1f8cdfc6e8")] internal sealed class DrawQuad : Instance { [Output(Guid = "1ff16183-13b9-4c8f-a82a-77e8be0c641b", DirtyFlagTrigger = DirtyFlagTrigger.Always)] public readonly Slot Output = new(); [Input(Guid = "307e2b98-a337-4636-969f-a19841b11511")] public readonly InputSlot Texture = new(); [Input(Guid = "018dab29-db3b-49ee-872b-9042c4c0bced")] public readonly InputSlot Color = new(); [Input(Guid = "105d474f-a54e-4350-8de6-8bfd4dc0b0dd")] public readonly InputSlot Width = new(); [Input(Guid = "a2d39e5b-38c7-4751-bc29-7389f9e9d8e5")] public readonly InputSlot Height = new(); [Input(Guid = "08a058b0-9889-49d3-87a0-a1a98278eb06", MappedType = typeof(SharedEnums.BlendModes))] public readonly InputSlot BlendMode = new(); [Input(Guid = "a4630612-743f-4396-8e2f-982052d508f4")] public readonly InputSlot EnableDepthTest = new(); [Input(Guid = "efc093f5-6fa4-4042-9cc3-6fdc96355a72")] public readonly InputSlot EnableDepthWrite = new(); [Input(Guid = "9fbee6ee-5933-48f6-84f0-1da5e4b744b2")] public readonly InputSlot Comparison = new(); }