using T3.Core.Utils; namespace Lib.render.shading.@_; [Guid("de173d83-66e6-4363-a478-4336100c2dbd")] internal sealed class DrawLensFlares : Instance { [Output(Guid = "0e87c2a6-3ab8-41f5-ad78-ccc8e6df67e8")] public readonly Slot Output = new(); [Input(Guid = "3c028f98-5130-4cb0-b09b-eca193a8382b")] public readonly InputSlot Color = new InputSlot(); [Input(Guid = "b84b107c-5179-48b2-ab2e-eb0b847fbb1e")] public readonly InputSlot Size = new InputSlot(); [Input(Guid = "ce9153c5-d9f6-45b7-8132-180a36dce18c", MappedType = typeof(SharedEnums.BlendModes))] public readonly InputSlot BlendMod = new InputSlot(); [Input(Guid = "01ba26e4-46a2-453e-a29f-3ae0ddf463a6")] public readonly InputSlot EnableDepthWrite = new InputSlot(); [Input(Guid = "2366c1cb-3d0d-4b76-8d21-648c05fcc996")] public readonly InputSlot TextureCells = new InputSlot(); [Input(Guid = "6800d879-88fb-4e66-97dc-f0e63e0bdd17")] public readonly MultiInputSlot LenseFlareDefinitions = new MultiInputSlot(); [Input(Guid = "8e1ceafe-4697-45a2-9464-9f0797cb6de5")] public readonly InputSlot Texture_ = new InputSlot(); }