namespace Lib.render.shading; [Guid("facb7925-176a-4eae-bedc-cdbf532ff6ff")] internal sealed class SetShadow : Instance { [Output(Guid = "a0a1b038-8637-45af-89b5-dcef99f872f7")] public readonly Slot Output = new Slot(); [Input(Guid = "be6dc055-d4c8-4c75-a084-12c22a268034")] public readonly InputSlot Command = new InputSlot(); [Input(Guid = "6196074f-4770-4e81-812a-012fcaab207b")] public readonly InputSlot LightPosition = new InputSlot(); [Input(Guid = "76a6a0e4-168d-4172-9946-e843df9d0ca0")] public readonly InputSlot LightTarget = new InputSlot(); [Input(Guid = "3ee1e726-b5b8-4479-92cc-1a46886ddfd2")] public readonly InputSlot Resolution = new InputSlot(); [Input(Guid = "5fb309a1-f164-4fe0-95e2-3bfc37823f78")] public readonly InputSlot DepthRange = new InputSlot(); [Input(Guid = "bbec0f5e-b6ec-44b2-97ec-403419161b3a")] public readonly InputSlot ShowDebug = new InputSlot(); }