namespace Lib.render.shading; [Guid("574d636f-64e6-4f07-ac17-49754d2c3599")] internal sealed class GetPointLightOccclusion : Instance { [Output(Guid = "21ef57a3-de27-4e31-8693-e38e693f8948")] public readonly Slot Occlusion = new Slot(); [Output(Guid = "6bad1d19-77e7-4ea7-9763-9bb66231a9ab")] public readonly Slot Output = new(); [Input(Guid = "9a427b76-4976-4f7e-9033-1ba08b743c23")] public readonly InputSlot DepthMap = new(); [Input(Guid = "370e5f20-a349-4a15-b7e2-342f9ece0b07")] public readonly InputSlot NearFarRange = new(); [Input(Guid = "a2a707cf-67ed-4107-8d06-1e28cbf539f8")] public readonly InputSlot LightIndex = new InputSlot(); [Input(Guid = "ef73ef3c-ad47-48ab-abaf-aec450a8459f")] public readonly InputSlot Damping = new InputSlot(); }