namespace Lib.render.shading; [Guid("9d71d46c-f3d8-4bf4-a104-38c0b37cc88b")] internal sealed class Equirectangle : Instance { [Output(Guid = "52dacae9-3407-4748-adb3-dc691178e9bc")] public readonly Slot OutputColor = new Slot(); [Input(Guid = "2097d7c0-604b-4909-8cf1-ca9793dc53ec")] public readonly InputSlot InputCommand = new InputSlot(); [Input(Guid = "9e35ef34-0b02-40f6-93d5-5163346d681a")] public readonly InputSlot Dimension = new InputSlot(); [Output(Guid = "bbc85c64-3d0a-47ce-8126-9f90d4b60fac")] public readonly Slot OutputDepth = new Slot(); }