using T3.Core.Utils; namespace Lib.render.basic; [Guid("d14233a2-8240-47d3-bb92-0854f6d3b218")] internal sealed class DustParticles : Instance { [Output(Guid = "846bc771-7367-48e2-8389-206e2ee5c063")] public readonly Slot Output = new(); [Input(Guid = "f084ae44-d69a-48c3-936b-b89e310ca185")] public readonly InputSlot Refresh = new InputSlot(); [Input(Guid = "df0a84c2-a1e9-492f-903a-5ef7511c6ec8")] public readonly InputSlot Count = new InputSlot(); [Input(Guid = "c42d8124-d656-4b52-864f-9c9d888e0c54")] public readonly InputSlot WrapSize = new InputSlot(); [Input(Guid = "e3a995dc-ec77-439c-8aed-e47df5e2b923")] public readonly InputSlot OffsetVolume = new InputSlot(); [Input(Guid = "e92432c8-6ceb-494b-9cf4-b21191567b29")] public readonly InputSlot Color = new InputSlot(); [Input(Guid = "70f0f867-a4de-44da-b8e3-a7e95e1740a3")] public readonly InputSlot Size = new InputSlot(); [Input(Guid = "9ef1f3f7-da31-408b-b563-7d6c089278c7")] public readonly InputSlot Gravity = new InputSlot(); [Input(Guid = "0744e03b-9df3-4a5e-9cfa-f522d9d946ea")] public readonly InputSlot NoiseAmount = new InputSlot(); [Input(Guid = "10fa40ee-c6f6-4f6b-bf70-54eeb4c11891")] public readonly InputSlot NoiseFrequency = new InputSlot(); [Input(Guid = "3783617d-17d5-4052-b732-60c61948ca1f")] public readonly InputSlot NoiseVariation = new InputSlot(); [Input(Guid = "cee8f890-4ea3-4f58-9940-156c93c7bc1f")] public readonly InputSlot Phase = new InputSlot(); [Input(Guid = "bafd96cc-c886-4392-8f57-592cb8651181")] public readonly InputSlot TrailLength = new InputSlot(); [Input(Guid = "fd8340d5-b604-4605-9c3a-a57477d85919")] public readonly InputSlot TrailColor = new InputSlot(); [Input(Guid = "31cfdca2-7f14-4c88-93ca-6f160829ca78")] public readonly InputSlot TrailWidth = new InputSlot(); [Input(Guid = "49337c9b-7016-4093-b695-f7d1dd948fa1")] public readonly InputSlot FadeNearest = new InputSlot(); [Input(Guid = "60b17724-e469-463f-9700-745b4d45d6ff")] public readonly InputSlot EnableZWrite = new InputSlot(); [Input(Guid = "a8f0a422-4846-48ad-8756-9d542b3141d3", MappedType = typeof(SharedEnums.BlendModes))] public readonly InputSlot BlendMode = new InputSlot(); [Input(Guid = "9b42caa4-040a-4f83-8822-bc5bfbdff334")] public readonly InputSlot Texture_ = new InputSlot(); }