using T3.Core.Utils; namespace Lib.render._dx11.fxsetup; [Guid("2b20afce-2b54-4bcc-ba0e-e456a0d92833")] internal sealed class _ImageFxShaderSetup2 : Instance<_ImageFxShaderSetup2> { [Output(Guid = "36e01dc9-0680-4af5-9329-0ac6a5f78f8c")] public readonly Slot TextureOutput = new(); [Input(Guid = "36abde68-0d79-4fb6-b8ce-ac8a27b66850")] public readonly InputSlot Texture = new(); [Input(Guid = "16dce9bc-02d9-48f8-b07e-94a9af48d27b")] public readonly InputSlot Source = new(); [Input(Guid = "8e9b8826-5870-4db6-93c2-9fb469cfeec9")] public readonly MultiInputSlot Params = new(); [Input(Guid = "c10f16e8-9e59-4b83-91b1-c2c7ad37d52a")] public readonly InputSlot Resolution = new(); [Input(Guid = "c80d3700-ceb6-43d0-9ffd-f4854e67a41d")] public readonly InputSlot Wrap = new(); [Input(Guid = "432c1a23-bf28-4595-923f-6c5a442fa90a")] public readonly InputSlot OutputFormat = new(); [Input(Guid = "499e7ff0-3b6a-414b-be19-03c615931ab8")] public readonly InputSlot BufferColor = new(); [Input(Guid = "3ca67d25-72ec-487b-91b3-ece912b76462")] public readonly InputSlot GenerateMipmaps = new(); [Input(Guid = "9911dc7e-cd3b-4c58-a5d0-2e9abc8e528a", MappedType = typeof(SharedEnums.BlendModes))] public readonly InputSlot BlendMode = new(); [Input(Guid = "3aab7e93-2629-4c6a-b647-cfbd9d5089b2")] public readonly InputSlot Filter = new InputSlot(); }