{ "FormatVersion": 3, "Id": "58351c8f-4a73-448e-b7bb-69412e71bd76"/*ExecuteBufferUpdate*/, "Description": "Executes some operators before returning the resulting buffer.\n\nThis is basically how most compute shaders are executed before returning the result.", "SymbolTags": "8", "InputUis": [ { "InputId": "51110d89-083e-42b8-b566-87b144dfbed9"/*UpdateCommand*/, "Relevancy": "Required", "Position": { "X": -200.0, "Y": 0.0 } }, { "InputId": "6887f319-cf3f-4e87-9a8c-a7c912dbf5ad"/*IsEnabled*/, "Position": { "X": -200.0, "Y": 135.0 } }, { "InputId": "72cfe742-88fb-41cd-b6cf-d96730b24b23"/*BufferWithViews*/, "Relevancy": "Required", "Position": { "X": -200.0, "Y": 90.0 } } ], "SymbolChildUis": [], "OutputUis": [ { "OutputId": "9a66687e-a834-452c-a652-ba1fc70c2c7b"/*Output2*/, "Position": { "X": 0.0, "Y": 0.0 } } ] }