namespace Lib.render._dx11.api; [Guid("cc4847f8-a8a3-4da5-8b71-c4f3a3f488e6")] internal sealed class UavFromBuffer : Instance { [Output(Guid = "D7CF0DAE-FFB7-4408-A1EA-B0C1B4BC60C2")] public readonly Slot UnorderedAccessView = new(); public UavFromBuffer() { UnorderedAccessView.UpdateAction += Update; } private void Update(EvaluationContext context) { var buffer = Buffer.GetValue(context); ResourceManager.CreateBufferUav(buffer, Format.R32_UInt, ref UnorderedAccessView.Value); } [Input(Guid = "58EBAE6E-7D8C-45A0-8266-8B71F601DA0A")] public readonly InputSlot Buffer = new(); }