namespace Lib.particle.force; [Guid("1c9e27e9-7df0-4cda-ac4e-408f4516cf09")] internal sealed class VelocityForce : Instance { [Output(Guid = "12bd4849-f477-4b0a-b0bc-3e953d9f5888")] public readonly Slot Particles = new(); [Input(Guid = "d8d6645f-d295-4bb4-b514-4d7c0a982803")] public readonly InputSlot Amount = new InputSlot(); [Input(Guid = "3b604264-3aa8-4f80-9171-4f719258f786")] public readonly InputSlot Accelerate = new InputSlot(); [Input(Guid = "fde225b2-8e50-4d49-9f41-59acabda8c41")] public readonly InputSlot Variation = new InputSlot(); [Input(Guid = "578ef158-2ed7-4cd9-8730-8d3f8a13f3e8")] public readonly InputSlot VariationGainAndBias = new InputSlot(); [Input(Guid = "20a0b124-321e-450c-a064-3659eead0b45")] public readonly InputSlot MinSpeed = new InputSlot(); [Input(Guid = "ad33ce12-6c79-4285-afd6-eff31799e955")] public readonly InputSlot MaxSpeed = new InputSlot(); }