namespace Lib.particle.force; [Guid("658b6a44-ff5a-42ca-8673-33874b752004")] internal sealed class VectorFieldForce : Instance { [Output(Guid = "58fdb657-3667-478a-8a6b-8aa8fdf73b08")] public readonly Slot Particles = new(); [Input(Guid = "e095070a-835d-4d48-8ef3-543f1b77168b")] public readonly InputSlot VectorField = new InputSlot(); [Input(Guid = "27b2a405-e30c-4bc8-8058-468e6a806bd2")] public readonly InputSlot Amount = new InputSlot(); [Input(Guid = "fb9d4bfa-6a4e-4647-861a-b8b5a5ca690d")] public readonly InputSlot Randomize = new InputSlot(); private enum Modes { Legacy, EncodeInRotation, } }