namespace Lib.particle.force; [Guid("4f5999c9-8ade-4e31-8379-afb7db56e170")] internal sealed class TextureMapForce : Instance { [Output(Guid = "5142beac-9e32-47d3-a29b-e0e8dd189269")] public readonly Slot Particles = new(); [Input(Guid = "fcb4c9ff-b8b7-4fa3-b1ab-d8af6dbedc96")] public readonly InputSlot SignedNormalMap = new InputSlot(); [Input(Guid = "eddf467a-d96e-4639-aa09-b49dc1775c1b")] public readonly InputSlot Amount = new InputSlot(); [Input(Guid = "b04d0d69-f322-4481-9166-ca812eb35d99")] public readonly InputSlot AmountXY = new InputSlot(); [Input(Guid = "faad9c30-9500-49bd-9b62-3f00ab536f35")] public readonly InputSlot AmountVariation = new InputSlot(); [Input(Guid = "331843a6-f634-45ef-b9ad-21baf8612642")] public readonly InputSlot Twist = new InputSlot(); [Input(Guid = "b4ffa587-f6f0-47c2-af60-f8660ad1882e")] public readonly InputSlot TwistVariation = new InputSlot(); [Input(Guid = "a63a10bb-b0c5-46bc-8f9d-8b0b3f4cd037")] public readonly InputSlot Spin = new InputSlot(); [Input(Guid = "b61b695e-593d-4d7a-bb76-b15cbc0913d9")] public readonly InputSlot SpinVariation = new InputSlot(); [Input(Guid = "41491794-082d-4394-b6c2-efb4780623ea")] public readonly InputSlot VariationGainAndBias = new InputSlot(); [Input(Guid = "0de3d1e6-63d4-4dbf-a426-cbd4e6019c45")] public readonly InputSlot ViewConfinement = new InputSlot(); [Input(Guid = "87264af4-0939-4aad-9a15-b79d067b9fcb")] public readonly InputSlot DepthConcentration = new InputSlot(); [Input(Guid = "d5038c16-3920-48fc-8cd8-9346b63dad7a")] public readonly InputSlot CenterDepth = new InputSlot(); [Input(Guid = "b79534be-d4ab-4a9b-93ac-3652f3ccf19d")] public readonly InputSlot ShowGizmo = new InputSlot(); [Input(Guid = "4a438635-1d96-4526-a154-626a6286a65a")] public readonly InputSlot Colorization = new InputSlot(); [Input(Guid = "e9194e55-d0e8-4a97-8808-768cac23ce37")] public readonly InputSlot Colorize = new InputSlot(); private enum Modes { Legacy, EncodeInRotation, } }