namespace Lib.particle.force; [Guid("ed0bc47a-31ef-400b-b4e4-5552a859b309")] internal sealed class CollisionForce : Instance { [Output(Guid = "8c9461b8-9152-4389-938e-2ff67a6451ed")] public readonly Slot Particles = new(); [Input(Guid = "0724bf0c-8f97-44de-bf42-6a89b89f1632")] public readonly InputSlot CellSize = new(); [Input(Guid = "d0036a34-d7e4-4542-b231-5d1b687b0028")] public readonly InputSlot Bounciness = new(); [Input(Guid = "91966b2c-342a-420a-bad1-cbcf4d6af1ae")] public readonly InputSlot Attraction = new(); [Input(Guid = "78566405-8dee-4661-9cb7-489c8d322f64")] public readonly InputSlot IsEnabled = new(); [Input(Guid = "5b3fcf3c-7155-401f-b3ac-3a4ac9d921df")] public readonly InputSlot AttractionDecay = new(); [Input(Guid = "91459607-22c1-4536-a384-8b1f1d8ecb64")] public readonly InputSlot CollistionResolve = new(); }