using T3.Core.Animation; using T3.Core.Utils; using static T3.Core.Utils.EasingFunctions; namespace Lib.numbers.@float.process; [Guid("6e29bd11-7927-4f74-a35e-a6b129464a55")] internal sealed class Ease : Instance { [Output(Guid = "75ff4efa-7ca7-4989-bd9c-42302cb248ca", DirtyFlagTrigger = DirtyFlagTrigger.Animated)] public readonly Slot Result = new(); private const float MinTimeElapsedBeforeEvaluation = 1 / 1000f; public Ease() { Result.UpdateAction = Update; } private void Update(EvaluationContext context) { var inputValue = Value.GetValue(context); // Target value (0 or 1) var duration = Duration.GetValue(context); // Duration of the animation in seconds if (duration == 0) duration = 0.0001f; var easeMode = Interpolation.GetEnumValue(context); // Easing function selector var easeDirection = Direction.GetEnumValue(context); var currentTime = UseAppRunTime.GetValue(context) ? Playback.RunTimeInSecs : context.LocalFxTime; if (Math.Abs(currentTime - _lastEvalTime) < MinTimeElapsedBeforeEvaluation) return; _lastEvalTime = currentTime; if (context.IntVariables.TryGetValue("__MotionBlurPass", out var motionBlurPass) && motionBlurPass > 0) return; // Check if input has changed to trigger new animation if (Math.Abs(inputValue - _previousInputValue) > 0.001f) { _startTime = currentTime; _initialValue = Result.Value; _targetValue = inputValue; } // Calculate progress based on elapsed time and duration var elapsedTime = (float)(currentTime - _startTime); var progress = (elapsedTime / duration).Clamp(0f, 1f); var easedProgress = EasingFunctions.ApplyEasing(progress, easeDirection, easeMode); Result.Value = MathUtils.Lerp(_initialValue, _targetValue, easedProgress); _previousInputValue = inputValue; } private double _lastEvalTime; private double _startTime; private float _initialValue; private float _targetValue; private float _previousInputValue; [Input(Guid = "c2107af4-7b4f-43ef-97fe-934833790032")] public readonly InputSlot Value = new(); [Input(Guid = "da40ddcd-cef8-494a-a7f8-cd8ddfbd7603")] public readonly InputSlot Duration = new(); [Input(Guid = "5580eee8-db7b-4e9b-898d-5c7680b0c302")] public readonly InputSlot UseAppRunTime = new(); [Input(Guid = "fe0231d9-03b6-466f-82e9-852b892adf2e", MappedType = typeof(EaseDirection))] public readonly InputSlot Direction = new(); [Input(Guid = "bc388ea3-e1e6-4773-95e5-b8a649c3344f", MappedType = typeof(Interpolations))] public readonly InputSlot Interpolation = new(); }