namespace Lib.mesh.modify; [Guid("17a48029-6144-4c79-80f1-a53c87cadd33")] internal sealed class DisplaceMeshVAT : Instance { [Output(Guid = "df640cce-fb6f-46fe-962d-ffafd80a954d")] public readonly Slot Result = new(); [Input(Guid = "e5c52d40-1d93-40a8-b430-868ff4c77107")] public readonly InputSlot InputMesh = new InputSlot(); [Input(Guid = "480ec4b2-558a-4a64-8a53-55ce1bdcfc18")] public readonly InputSlot UVOffset = new InputSlot(); [Input(Guid = "f4593d23-e4ca-44b0-85e5-4a0038c450a0")] public readonly InputSlot Texture = new(); [Input(Guid = "e11db6b9-6217-4c76-9ef2-6bd609f0a79a")] public readonly InputSlot Normal = new(); [Input(Guid = "bae99b0d-70e5-4f34-a052-5ae133bf9fcb")] public readonly InputSlot RecomputeNormal = new InputSlot(); [Input(Guid = "0a07ec19-0623-4240-9354-1b49383fda86")] public readonly InputSlot SplitMesh = new InputSlot(); }