{ "FormatVersion": 3, "Id": "5fb3dafe-aed4-4fff-a5b9-c144ea023d35"/*SphereMesh*/, "Description": "Generates a procedural three-dimensional UV sphere mesh which can be rendered with [DrawMesh], [DrawMeshUnlit] and [DrawMeshHatched] among others.\n\nFor a simple and interactive tutorial on the TiXL rendering pipeline, see [HowToDrawThings].\n\nIt can also become the source for a particle system with [MeshVerticesToPoints] or [PointsOnMesh].\nTo import static 3D meshes from other programs refer to [LoadObj].\n\n", "SymbolTags": "1", "InputUis": [ { "InputId": "24a1e643-3e52-4a8b-97b6-7c6f1706d14c"/*Radius*/, "Position": { "X": -200.0, "Y": 0.0 }, "GroupTitle": "Sphere Parameters", "Description": "Controls the size." }, { "InputId": "6f327667-9054-4952-9f8f-570fa5497b13"/*Segments*/, "Position": { "X": -200.0, "Y": 90.0 }, "Description": "Controls the quantity of segments.\nThe first value controls the division along the equator of the sphere.\nThe second value controls the division from pole to pole.", "AddPadding": "True" } ], "SymbolChildUis": [], "OutputUis": [ { "OutputId": "322717ef-3a76-4e23-845f-a12a03d73969"/*Data*/, "Position": { "X": 0.0, "Y": 0.0 } } ] }