namespace Lib.mesh.draw{ [Guid("0920c9cf-91b3-42ee-9db4-a5a63c16d71e")] internal sealed class VisualizeUvMap : Instance { [Output(Guid = "e1297eb9-ba31-4ded-a1c9-4a0ee115188e")] public readonly Slot Output = new Slot(); [Input(Guid = "55351998-2a43-46d4-b1c3-d506225070e6")] public readonly InputSlot Mesh = new InputSlot(); [Input(Guid = "2772f510-8cdc-4d99-bf22-4c2054cf9491")] public readonly InputSlot Texture = new InputSlot(); [Input(Guid = "35a9cbb6-fd1d-4137-bcb3-741f5061a711")] public readonly InputSlot SwitchUV = new InputSlot(); [Input(Guid = "b1da0217-3d9a-48dd-90a0-7195f0eaf12a")] public readonly InputSlot Color = new InputSlot(); } }