namespace Lib.mesh.draw; [Guid("dcacc281-92c6-4e47-8eea-91fa8954ed86")] internal sealed class DrawMeshCelShading : Instance { [Output(Guid = "17c56856-5829-4e60-a359-809334a225d1")] public readonly Slot Output = new(); [Input(Guid = "8fa2a214-8b1d-4182-b4c8-145c3e168f87")] public readonly InputSlot Color = new(); [Input(Guid = "e1e45d58-4aa1-4bf4-8e9d-3b64cf82fd89")] public readonly InputSlot EdgeColor = new(); [Input(Guid = "cff8d554-12b4-402f-8be9-98bba5ec406b")] public readonly InputSlot Brightness = new(); [Input(Guid = "a9a04304-2af3-49e8-a28e-bcac8361b17e")] public readonly InputSlot EdgeThresold = new(); [Input(Guid = "3d2eaff6-9b02-4bc9-9ebc-76f5888943f6")] public readonly InputSlot Shading = new(); [Input(Guid = "8cda736b-a316-4188-9130-182cfe78b25b")] public readonly InputSlot Culling = new(); [Input(Guid = "44720f79-d2c5-4da7-98df-334539153eac")] public readonly InputSlot EnableZTest = new(); [Input(Guid = "5455e5b1-d48a-45d5-bbb8-e205ea75c796")] public readonly InputSlot EnableZWrite = new(); [Input(Guid = "aaca0bae-9943-45d5-8389-45343ad86e39")] public readonly InputSlot ColorMap = new(); [Input(Guid = "ada7f290-b23f-4b50-87b4-0e9b91c66fbf")] public readonly InputSlot Mesh = new(); }