namespace Lib.image.use; [Guid("46daab0e-e957-413e-826c-0699569d0e07")] internal sealed class CustomPixelShader : Instance { [Input(Guid = "5f90f885-0ccc-4014-a921-dc710257835a")] public readonly InputSlot ImageA = new InputSlot(); [Input(Guid = "e63cf24c-0e01-47d4-9532-18261310315e")] public readonly InputSlot ImageB = new InputSlot(); [Input(Guid = "674cabbd-cf31-46ac-9a1a-4f6bd727c977")] public readonly InputSlot Offset = new InputSlot(); [Input(Guid = "3d84725a-594b-46d8-aa21-eec99026115d")] public readonly InputSlot A = new InputSlot(); [Input(Guid = "b4895a95-5ff4-4583-9ec3-befcf0f7b18b")] public readonly InputSlot B = new InputSlot(); [Input(Guid = "60bdd684-8005-4576-b09b-1b5d6124da1d")] public readonly InputSlot C = new InputSlot(); [Input(Guid = "db522fd4-5cfc-49f6-9983-02ec0dd6090a")] public readonly InputSlot D = new InputSlot(); [Input(Guid = "b4914d9d-7a39-46e1-8b45-803e1449039a")] public readonly InputSlot GainAndBias = new InputSlot(); [Input(Guid = "e1c50230-8821-4109-8119-fd8b66b43e7f")] public readonly InputSlot Gradient = new InputSlot(); [Input(Guid = "8c3ffefe-8721-4dde-b252-22eb8be02d3f")] public readonly InputSlot ShaderCode = new InputSlot(); [Input(Guid = "c9a801ec-13fb-4ad4-b0cd-d125b5db500a")] public readonly InputSlot AdditionalCode = new InputSlot(); [Input(Guid = "1ed14f4d-3b1e-4f24-9d83-d96005217716")] public readonly InputSlot TemplateFile = new InputSlot(); [Input(Guid = "83e06d04-02bd-40cc-8666-d5dd62a9e63e")] public readonly InputSlot Resolution = new InputSlot(); [Input(Guid = "e0d05b9c-d433-4b9d-8e70-db2f7993d628")] public readonly InputSlot TextureFormat = new InputSlot(); [Input(Guid = "92fdfa08-e7da-4a71-9145-277b74c93729")] public readonly InputSlot GenerateMips = new InputSlot(); [Input(Guid = "a965b7d3-c78f-4da7-ae70-c461cc9b173c")] public readonly InputSlot Clear = new InputSlot(); [Input(Guid = "b898c5a9-1c4b-4958-a7c1-01c27da10f6a")] public readonly MultiInputSlot ShaderResources = new MultiInputSlot(); [Input(Guid = "2dc4d202-2ee5-4d4d-b1b2-234a0b21ab94")] public readonly MultiInputSlot ConstantBuffers = new MultiInputSlot(); [Input(Guid = "8ea35e89-137a-4cb3-b26d-ba6bd9e5ce12")] public readonly MultiInputSlot CustomSampler = new MultiInputSlot(); [Output(Guid = "12fcfd9e-1c2f-46fc-b570-83b93ec7d101")] public readonly Slot TextureOutput = new(); [Output(Guid = "163afb2e-2c9d-46b6-8959-a7736912d3f5")] public readonly Slot ShaderCode_ = new Slot(); }