{ "FormatVersion": 3, "Id": "0b3436db-e283-436e-ba85-2f3a1de76a9d"/*LoadImage*/, "Description": "Loads an image file as a Texture2D.\n\nSome notes:\n- Resources are cached, so accessing the same filename again will be much faster.\n- An ImageBuffer will forward its size so that image FX operators will produce buffers of identical sizes.\n- Mipmaps are created automatically.\n\nMost image types are supported, but only in 8-bit.\n\nTo directly use an image from a URL use [LoadImageFromUrl]", "SymbolTags": "1", "InputUis": [ { "InputId": "76cc3811-4ae0-48b2-a119-890db5a4eeb2"/*Path*/, "Position": { "X": 51.512096, "Y": 46.995968 }, "Usage": "FilePath", "FileFilter": "png, jpg, jpeg, tga, gif, dds, bmp, tiff" }, { "InputId": "96044c6c-d005-4d61-b605-7a6896e98cb6"/*CacheResources*/, "Position": { "X": 51.512096, "Y": 121.99597 } } ], "SymbolChildUis": [], "OutputUis": [ { "OutputId": "e0c4fedd-5c2f-46c8-b67d-5667435fb037"/*Texture*/, "Position": { "X": 0.0, "Y": 0.0 } } ] }