namespace Lib.field.space; /// /// This operator only contains the shader setup to prepare a structuredBuffer with transform matrices /// for each point (e.g. slightly improving the ray marching performance). See /// for the actual implementation of the IShaderGraph note. /// [Guid("e77ac861-5003-4899-a5e0-83059cdde88d")] internal sealed class RepeatFieldAtPoints : Instance { [Output(Guid = "202481ea-bf94-4fd3-ad2c-84dbf7622dea")] public readonly Slot Result = new Slot(); [Input(Guid = "df588d92-76bb-407f-9042-93ddf12e8394")] public readonly InputSlot InputField = new InputSlot(); [Input(Guid = "9a7f3066-de71-4729-bc9e-5db0d8fd9eaa")] public readonly InputSlot Points = new InputSlot(); private enum CombineMethods { Union, UnionSoft, UnionRound, } [Input(Guid = "08ad7bce-1161-4a43-997e-fea2e792ae36")] public readonly InputSlot K = new InputSlot(); [Input(Guid = "26190514-6762-4322-87e2-393670a476a6", MappedType = typeof(CombineMethods))] public readonly InputSlot CombineMethod = new InputSlot(); }