namespace Lib.field.generate.sdf; /// /// This operator only contains the shader setup to prepare a structuredBuffer with transform matrices /// for each point (e.g. slightly improving the ray marching performance). See /// for the actual implementation of the IShaderGraph note. /// [Guid("f8593fe5-e845-4a81-a951-ceb7cd6d097c")] internal sealed class HeightMapSdf : Instance { [Output(Guid = "2a248aaf-452e-40b5-b90a-3defd7c89a2a")] public readonly Slot Result = new Slot(); private enum CombineMethods { Union, UnionSoft, UnionRound, } [Input(Guid = "b870f95a-2858-4d9b-be78-8c74bcd5eab3")] public readonly InputSlot SdfImage = new InputSlot(); [Input(Guid = "82a63a92-1d49-473f-92a9-169cba2cf735")] public readonly InputSlot DisplacementHeight = new InputSlot(); [Input(Guid = "b9b08796-9997-41e8-8eb7-8d5ca02e93c6")] public readonly InputSlot UvScale = new InputSlot(); [Input(Guid = "3045d688-05d6-4421-84be-a12bba5e30cb")] public readonly InputSlot UvStretch = new InputSlot(); [Input(Guid = "a56d9a84-5f09-43e3-81bc-34eb888b8e1a")] public readonly InputSlot UvOffset = new InputSlot(); [Input(Guid = "c82a8a96-e7f8-4ee1-874e-44ed7449f76f")] public readonly InputSlot MaxHeight = new InputSlot(); [Input(Guid = "f42f9439-38cc-4ff8-a3fc-51cc3d38f05e")] public readonly InputSlot MaxSlope = new InputSlot(); }