// Points are particles share the same structure and stride, // But some attributes change their meaning: // W -> Radius // Stretch -> Velocity // Selected -> BirthTime #ifndef __POINT__ #define __POINT__ struct LegacyPoint { float3 Position; float W; float4 Rotation; float4 Color; float3 Stretch; float Selected; }; struct Point { float3 Position; float FX1; float4 Rotation; float4 Color; float3 Scale; float FX2; }; struct Particle { float3 Position; float Radius; float4 Rotation; float4 Color; float3 Velocity; float BirthTime; }; #endif