# ConvertEquirectangle *in [Lib.render.utils](README.md)* Transforms a 360° image that was captured using a mirror ball or a panorama camera via equirectangular mapping so that it can be projected onto a cube without being distorted. Useful combinations: [LoadImage] Also see: [Equirectangle], [PolarCoordinates] ## Input Parameters | Name (Relevancy & Type) | Description | |---|---| | **Image** (Texture2D) | — | | **Resolution** (Int2) | — | ## Outputs | Name | Type | |---|---| | **ColorBuffer** | T3.Core.DataTypes.Texture2D |